I've also been using it for the past few months. The publish to iOS is really the only new feature that matters to me since I don't use any of the 3d stuff.<br><br>As Paul said, once you figure out the publish to ipa process it is very simple. There are a number of small quirks on iOS, and text continues to be a big headache if you have more than plain text. Some things are a bit slow on the iPad, but it's acceptable for what I do.<br>
<br>I'm on the Mac and the key to not crashing is make sure you NEVER have a script window open when you save a file. It will crash (or lock up for a few minutes) 90% of the time if you have a script window open. I still get that oh sh*t feeling whenever I hit apple-s and notice I had a script window open. Truly frustrating.<br>
<br>There should be an update to Director soon so the app won't have to get signed by Adobe. Once that comes out I'll try to publish a simple game just to learn how to go through the Apple process (I've only been doing local and TestFilight testing at this point).<br>
<br>Rp<br><br><div class="gmail_quote">On Tue, Apr 9, 2013 at 3:20 PM, Jim Andrews <span dir="ltr"><<a href="mailto:jim@vispo.com" target="_blank">jim@vispo.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Anybody been using the new Director 12? Any reviews?<br>
<br>
ja<br>
<br>
<br></blockquote></div>