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<div class="moz-cite-prefix">On 2/15/2014 3:28 PM, Thomas Westin
wrote:<br>
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cite="mid:FBB42B1D-B56C-4F8A-99B6-7BAF58590486@pininteractive.com"
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Hi Mal,
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</div>
<div>Good to hear from you, and nice game, I felt like 6 years old
again playing with Lego :)</div>
<div><br>
</div>
<div>Can’t say how much Flash 3D gigs there are. My personal view
is that Adobe missed the boats with both SW3D and Flash 3D. An
epic fail which gives developers little choice but Unity today
and likely in the near future too (when WebGL is good enough,
I’m sure Unity will support it). </div>
<div><br>
</div>
<div>I really hope Adobe gets back on track but until they deliver
something as easy to use as Unity, I am staying away from
Adobe’s dev tools. (Their deisgn tools is of course a different
beast, which is more a case of monopoly)</div>
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<div>Best regards,</div>
<div>Thomas</div>
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<br>
I left Adobe/Flash Player team in November.<br>
<br>
There's a very small market for someone developing a gaming
authoring platform...Back in 2012 Adobe was looking at providing a
gaming/video focused engine which would play only the new content
(older content would fallback to the old version) but we were
leaving the development of IDEs up to those that wanted to cater to
that small specialty market. As you noted, there's already toolsets
for creating the games, no need to try to squeeze into that small
space.<br>
<br>
roymeo<br>
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