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    <p>Thanks, Buzz.</p>
    <p>I've heard that Director was started in 1986 and it was pre-OOP. </p>
    <p>Was it in C++? What IDE was used?</p>
    <p>ja</p>
    <div class="moz-cite-prefix">On 2025-07-11 6:42 p.m., Buzz Kettles
      wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CANJf_hgPdBj3kXmPfCzLibsuf5Ntyj3kdsKakkrZyrVJWZ4nJA@mail.gmail.com">
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        <div class="gmail_default" style="font-size:small">It's a long
          time ago so bear with me <br>
          &amp;<i> <b>if anybody wants to correct my recollections</b></i><b><i>,
              please feel free to do so</i></b></div>
        <div class="gmail_default" style="font-size:small"><br>
        </div>
        <div class="gmail_default" style="font-size:small">As far as who
          was in charge of what, the Director management team
          changed with nearly every release.</div>
        <div class="gmail_default" style="font-size:small">Individual
          team members got focused on whatever new features were being
          included in that release.<br>
          We pair<span class="gmail_default">ed</span> 1 DEV with 1 QA
          for each <span class="gmail_default"></span>n<span
            class="gmail_default">ew </span>feature<span
            class="gmail_default">.</span></div>
        <div class="gmail_default" style="font-size:small">At the time
          of d5 release, the 'Director team' was actually several
          teams:d5 (desktop), Shockwave+player and the original Xtras
          team (+ some long term planning groups).</div>
        <div class="gmail_default" style="font-size:small">As the
          releases moved from d5 to d6 to d7 (and for dot releases),
          these teams were shuffled to meet release requirements.</div>
        Dot releases were a distraction on the main flow, but absolutely
        necessary for the <span class="gmail_default"
          style="font-size:small"></span>product to reach a 'reference
        release' that would sit<span class="gmail_default"
          style="font-size:small"> happily</span> in the market for
        roughly <span class="gmail_default" style="font-size:small">1.5
          years.</span>
        <div><br>
          <div class="gmail_default" style="font-size:small">Some
            features rcvd ongoing updates and so some devs stayed with a
            particular feature thru more than a single release..<br>
            JT <span class="gmail_default"></span>a<span
              class="gmail_default">lways seemed to have some </span>Lingo
            architectural work with each release (duh).</div>
          <div class="gmail_default" style="font-size:small">From d6 on,
            Greg Yachuck always included some sound updates (these were
            often experiments that became new features when marketing
            heard about them)</div>
          <div class="gmail_default" style="font-size:small">Glenn Ruhle
            did Text for D5 &amp; 6, &amp; then Alex held that chair for
            D7 (I think). <br>
            The original Shockwave team members generally continued to
            support the networking processes.</div>
          <div class="gmail_default" style="font-size:small"><br>
          </div>
          <div class="gmail_default" style="font-size:small">BUT
            everything was in flux from d5 to d7.<br>
            <br>
          </div>
          <div class="gmail_default" style="font-size:small">d5 was
            desktop, mac/win, old player, multi-cast</div>
          <div class="gmail_default" style="font-size:small">Shockwave 5
            incorporated the swa Xtra set &amp; streaming sound
            w/SoundEdit 16 to make the swas (mp3 was still an unknown)<a
              class="gmail_plusreply" moz-do-not-send="true"><br>
            </a></div>
          d6 <span class="gmail_default" style="font-size:small">(originally
            d5.5) </span><span class="gmail_default"
            style="font-size:small">glued in swa (allowed compressed
            audio in projectors!) and I think had bhvrs <a
              class="gmail_plusreply" id="plusReplyChip-3"
              moz-do-not-send="true">+</a> maybe the full blown score
            (&amp; lots more)</span></div>
        <div><span class="gmail_default" style="font-size:small">d6.5
            added Flash + other 'original Xtras (I think)</span></div>
        <div><span class="gmail_default" style="font-size:small">d7 was
            the rebuild of the Director UI, attached to the player,
            requiring several new Xtras.</span> - the U<span
            class="gmail_default" style="font-size:small">I</span> had
          many features that folks didn't know existed<span
            class="gmail_default" style="font-size:small">, so we had a
            very BIG checklist incorporating every UI element &amp;
            interaction.</span></div>
        <div><span class="gmail_default" style="font-size:small">As we
            discovered, the Paint window had tons of 'hidden' features
            that had been incorporated way, way back in the 80s - the
            beta program helped find a lot of these.<br>
            d7.0.2 polished up d7</span></div>
        <div>
          <div class="gmail_default" style="font-size:small">d8  was
            more polish + it's attendant new features</div>
          <div class="gmail_default" style="font-size:small">d8.5 was 3D
            - a massive update that doubled the size of Lingo.  IMHO it
            should have been called d9.</div>
          <div class="gmail_default" style="font-size:small"><br>
          </div>
          <div class="gmail_default" style="font-size:small">I hope this
            helps</div>
          <br>
        </div>
        <div><span class="gmail_default" style="font-size:small"><br>
          </span></div>
        <div><span class="gmail_default" style="font-size:small"><br>
            <br>
            <br>
          </span>
          <div class="gmail_default" style="font-size:small"><br>
          </div>
        </div>
      </div>
      <br>
      <div class="gmail_quote gmail_quote_container">
        <div dir="ltr" class="gmail_attr">On Fri, Jul 11, 2025 at
          2:51\u202fPM Darrel Plant &lt;<a href="mailto:dplant@moshplant.com"
            moz-do-not-send="true" class="moz-txt-link-freetext">dplant@moshplant.com</a>&gt;
          wrote:<br>
        </div>
        <blockquote class="gmail_quote"
style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Not
          so much the tech writers as other folks in the dev group. I
          didn\u2019t always know who was in charge of what; I would have
          loved to have been more tied into the inner workings of the
          team, but my imposter syndrome inclination to be amazed that I
          was included at all kept me from asking questions when I
          should have.<br>
          <br>
          Buzz Kettles is on here, he was inside the team the whole time
          I was writing remotely and knows more names and actual roles
          than I remember at this vasty remove.<br>
          <br>
          &gt; On Jul 11, 2025, at 12:41 PM, Jim Andrews &lt;<a
            href="mailto:jim@vispo.com" target="_blank"
            moz-do-not-send="true" class="moz-txt-link-freetext">jim@vispo.com</a>&gt;
          wrote:<br>
          &gt; <br>
          &gt; Were you in touch with the tech writer(s) who worked on
          Director? Who were they?<br>
          <br>
------------------------------------------------------------------<br>
                  Darrel Plant     phone: 503-490-1388   <a
            href="mailto:dplant@moshplant.com" target="_blank"
            moz-do-not-send="true" class="moz-txt-link-freetext">dplant@moshplant.com</a><br>
------------------------------------------------------------------<br>
           \u201cI\u2019ve flashed in a lot of pans in my time." -- Darrel Plant<br>
------------------------------------------------------------------<br>
          <br>
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        </blockquote>
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