<div dir="ltr"><div class="gmail_default" style="font-size:small">It's a long time ago so bear with me <br>&<i> <b>if anybody wants to correct my recollections</b></i><b><i>, please feel free to do so</i></b></div><div class="gmail_default" style="font-size:small"><br></div><div class="gmail_default" style="font-size:small">As far as who was in charge of what, the Director management team changed with nearly every release.</div><div class="gmail_default" style="font-size:small">Individual team members got focused on whatever new features were being included in that release.<br>We pair<span class="gmail_default">ed</span> 1 DEV with 1 QA for each <span class="gmail_default"></span>n<span class="gmail_default">ew </span>feature<span class="gmail_default">.</span></div><div class="gmail_default" style="font-size:small">At the time of d5 release, the 'Director team' was actually several teams:d5 (desktop), Shockwave+player and the original Xtras team (+ some long term planning groups).</div><div class="gmail_default" style="font-size:small">As the releases moved from d5 to d6 to d7 (and for dot releases), these teams were shuffled to meet release requirements.</div>Dot releases were a distraction on the main flow, but absolutely necessary for the <span class="gmail_default" style="font-size:small"></span>product to reach a 'reference release' that would sit<span class="gmail_default" style="font-size:small"> happily</span> in the market for roughly <span class="gmail_default" style="font-size:small">1.5 years.</span><div><br><div class="gmail_default" style="font-size:small">Some features rcvd ongoing updates and so some devs stayed with a particular feature thru more than a single release..<br>JT <span class="gmail_default"></span>a<span class="gmail_default">lways seemed to have some </span>Lingo architectural work with each release (duh).</div><div class="gmail_default" style="font-size:small">From d6 on, Greg Yachuck always included some sound updates (these were often experiments that became new features when marketing heard about them)</div><div class="gmail_default" style="font-size:small">Glenn Ruhle did Text for D5 & 6, & then Alex held that chair for D7 (I think). <br>The original Shockwave team members generally continued to support the networking processes.</div><div class="gmail_default" style="font-size:small"><br></div><div class="gmail_default" style="font-size:small">BUT everything was in flux from d5 to d7.<br><br></div><div class="gmail_default" style="font-size:small">d5 was desktop, mac/win, old player, multi-cast</div><div class="gmail_default" style="font-size:small">Shockwave 5 incorporated the swa Xtra set & streaming sound w/SoundEdit 16 to make the swas (mp3 was still an unknown)<a class="gmail_plusreply"><br></a></div><div class="gmail_default" style="font-size:small"></div>d6 <span class="gmail_default" style="font-size:small">(originally d5.5) </span><span class="gmail_default" style="font-size:small">glued in swa (allowed compressed audio in projectors!) and I think had bhvrs <a class="gmail_plusreply" id="plusReplyChip-3">+</a> maybe the full blown score (& lots more)</span></div><div><span class="gmail_default" style="font-size:small">d6.5 added Flash + other 'original Xtras (I think)</span></div><div><span class="gmail_default" style="font-size:small">d7 was the rebuild of the Director UI, attached to the player, requiring several new Xtras.</span> - the U<span class="gmail_default" style="font-size:small">I</span> had many features that folks didn't know existed<span class="gmail_default" style="font-size:small">, so we had a very BIG checklist incorporating every UI element & interaction.</span></div><div><span class="gmail_default" style="font-size:small">As we discovered, the Paint window had tons of 'hidden' features that had been incorporated way, way back in the 80s - the beta program helped find a lot of these.<br>d7.0.2 polished up d7</span></div><div><div class="gmail_default" style="font-size:small">d8 was more polish + it's attendant new features</div><div class="gmail_default" style="font-size:small">d8.5 was 3D - a massive update that doubled the size of Lingo. IMHO it should have been called d9.</div><div class="gmail_default" style="font-size:small"><br></div><div class="gmail_default" style="font-size:small">I hope this helps</div><br></div><div><span class="gmail_default" style="font-size:small"><br></span></div><div><span class="gmail_default" style="font-size:small"><br><br><br></span><div class="gmail_default" style="font-size:small"><br></div></div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Fri, Jul 11, 2025 at 2:51\u202fPM Darrel Plant <<a href="mailto:dplant@moshplant.com">dplant@moshplant.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Not so much the tech writers as other folks in the dev group. I didn\u2019t always know who was in charge of what; I would have loved to have been more tied into the inner workings of the team, but my imposter syndrome inclination to be amazed that I was included at all kept me from asking questions when I should have.<br>
<br>
Buzz Kettles is on here, he was inside the team the whole time I was writing remotely and knows more names and actual roles than I remember at this vasty remove.<br>
<br>
> On Jul 11, 2025, at 12:41 PM, Jim Andrews <<a href="mailto:jim@vispo.com" target="_blank">jim@vispo.com</a>> wrote:<br>
> <br>
> Were you in touch with the tech writer(s) who worked on Director? Who were they?<br>
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Darrel Plant phone: 503-490-1388 <a href="mailto:dplant@moshplant.com" target="_blank">dplant@moshplant.com</a><br>
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\u201cI\u2019ve flashed in a lot of pans in my time." -- Darrel Plant<br>
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