[Hopperxx] Director 12 ships
Andy Fuchs
andy at foxwerk.de
Tue Feb 12 06:25:11 CST 2013
As far as I see, Director 12 is still in the state of the late 90s (no native controls, no windowing, etc...)
Unfortunately the demo-links on their website are broken, so I can't see what they prepared to showcase D12's new features.
Anybody has a link to the iOS-Demo files?
Andy
Am 12.02.2013 um 02:47 schrieb Jim Andrews <jim at vispo.com>:
> Thanks, Roy!
>
> ja
>
> ----- Original Message ----- From: "Roy Crisman" <rcrisman at adobe.com>
> To: <jim at vispo.com>
> Sent: Monday, February 11, 2013 5:02 PM
> Subject: Director 12 ships
>
>
> Hey Jim,
>
> This was weird-one of my contractors (Flash programmer between gigs) noticed this in his (Japanese) twitter feed and told me. Director 12 is shipping.
> http://www.adobe.com/products/director.html
>
> I don't have the "Hopper-Rex" email list address handy, figured I'd let you know this way.
>
>
>
> What are the new features in Adobe Director 12.0?<http://www.adobe.com/products/director/faq.html>
>
> See the comprehensive list of new Director 12.0 features<http://www.adobe.com/products/director/features.html>. Top new features include:
> * Publish to iOS devices workflow - Adobe Director 12 can now publish games directly to iOS devices, through a simple, yet powerful workflow. Existing games can be republished to run on the iOS platform. Enhance the gaming experience by incorporating new support for accelerometers and other device specific interactions.
> * Stereoscopy with Adobe Director 12 - Using Lingo Script or JAVA Script, Stereoscopy can be enabled with appropriate Depth settings in Adobe Director 12. Shockwave Player 12 converts the shockwave 3D content to stereoscopy mode at run time without any extra effort. Game player can choose to experience the immersive stereoscopic mode at anytime during game play.
> * Exciting new textures and shaders - Make your Director movies a visual treat by taking advantage of the exciting new textures, such as PerlinNoise Texture, CubeMap Render Texture and shaders, such as Fresnel Shader.
> * Exciting new Post-processing effects - You can now add several exciting effects, such as Convolution filter, Adjust Color filter, Depth of Field, Bloom Effect, Night Vision, etc., to visually enhance movies.
> * Enriched audio capabilities - Make your games sound as real as they look with 5.1 channel surround sound, real-time mixing, audio effects, and DSP filters.
> * Enhanced video capabilities - Create an enhanced multimedia experience using H.264 video integration that lets you play full-screen, high-definition video in your multimedia applications and games.
> * New 3D importer for Google SketchUp - Rapidly create rich 3D environments using the many ready-made 3D models available via Google SketchUp and Google 3D Warehouse.
> * Streaming support - Achieve an even wider variety of rich visual effects, including blur, drop shadow, bevel, glow, and more, with bitmap filters you can apply through the user interface or scripting.Take advantage of Real Time Messaging Protocol (RTMP) to stream audio and video over the Internet.
> * New datatype - Save development time and reduce application-loading time using ByteArray datatype, which lets you easily access and manipulate binary data.
> * Enhanced physics engine - Create new levels of advanced dynamic motion and interaction in your games and simulations thanks to an enhanced physics engine that offers support for dynamic concave rigid bodies.
> * Enhanced productivity with multiple undo/redo - Experiment freely, knowing you can instantly undo or redo multiple steps in one click.
>
>
>
> Roy Crisman
> Flash Runtimes Performance QE Manager
> rcrisman at adobe.com<mailto:rcrisman at adobe.com>
>
>
>
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