[Hopperxx] Director 12 ships
NoiseCrime
noise-mail at noisecrime.com
Wed Feb 13 06:36:09 CST 2013
Hi all,
This just came up on Direct-L, so in case anyone isn't on there, it looks
like Adobe's licensing for iOS apps is a right PITA and may well give you
second thoughts.
https://www.adobe.com/products/eulas/director_supplemental_terms.html
key points
1. You have to inform Adobe for every app you make
2. You are required to get some encrypted utility from Adobe for each app in
order to put the app on the store.
3. You must get the encrypted utility every time your app changes.
4. Each App must pay 10% royalty on earnings over $20k.
5. Supply Adobe Quarterly reports.
Double dipping with a royalty is despicable. Granted from my reading of the
license it is only applicable on earnings above $20k PER App, but still, if
you are in the business to make money from the App store, over the lifetime
of an app you could easily hit that, and indeed might need to in order to
make App development viable.
Even ignoring the royalty license you still have to go through all the other
jumps and hoops, quarterly revenue reports, getting an encrypted utility
from Unity for each app and every time you update an app on the app store.
Instead of streamlining the whole process Adobe have just made it even worse
at every step.
You'd think they would have learned since they recently dropped the premium
license for Flash 3D, but nope, they keep on making the same mistakes over
and over.
NoiseCrime 2013
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