[Hopperxx] simple frisbee math?

NoiseCrime noise-mail at noisecrime.com
Mon Mar 3 13:27:06 CST 2014


Off the top of my head for something completely fake, I might apply an 
upward force that dissipates over time, distance or perhaps based off 
initial throwing force/velocity. The upward force maybe representing some 
aspect of lift of the frisbee due to shape, speed, rotation etc and the 
amount of initial upward force would be whatever is required to counter 
gravity. The amount of dissipation of this upward force over time would then 
(I assume) control how 'floaty' it would be.

NoiseCrime 2014


-----Original Message----- 
From: Colin Holgate
Sent: Monday, March 03, 2014 6:45 PM
To: A Director programming list.
Subject: Re: [Hopperxx] simple frisbee math?

It’s the later part of the flight that need to be “floaty”. An ellipse would 
dive down at the end.

BTW, this just to be a side view, and I’m not worried about whether the 
frisbee should veer left or right. Also the disc will remain horizontal, it’s 
just the height off the ground I want to be right.



On Mar 3, 2014, at 1:31 PM, Buzz Kettles <buzzkett at gmail.com> wrote:


>I'd use an ellipse








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