[Hopperxx] How do you debug a projector?
Valentin
vsl at dasdeck.com
Mon Feb 19 17:05:27 CST 2018
Am 2/19/2018 um 7:51 PM schrieb Buzz Kettles:
> historically there was a way to open a message window from a projector
>
> message=1 in the .ini maybe?
History hasn't changed anything lately, in this regard:
You can (still) show a message window in a projector session either by
a) explicitely calling
_player.debugPlaybackEnabled = 1
or (verbose Lingo)
the debugPlaybackEnabled = 1
in your projector's Lingo code,
b) or, at runtime, by putting a text file called "lingo.ini" next to the
projector, that contains that same code inside a "startUp" handler, i.e.
e.g.:
on startUp
_player.debugPlaybackEnabled = 1
end
Maybe - I only have vague memories - some long time ago it was also
possible to open the message window by adding a line to
<projectorname>.ini, but if yes, that doesn't work anymore.
But what Jim actually meant by "debug a projector" is to find out why it
doesn't work at all (e.g. because some crucial xtra is missing), and in
this case the message window doesn't really help much.
Valentin
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