[Hopperxx] Mac says my projector needs Shockwave...
Roy Pardi
lists at roypardi.com
Sun Mar 11 22:16:46 CDT 2018
Oh, ok. I’m still on “El Capitan” (or whatever. . . don’t know mountains. . . ha) and have seen no reason to risk upgrading. (“It’s free . . . and you no longer have . . . any color at all in your GUI, plus we have hidden all the controls!). . . but I digress. So Apple has hidden that in “High Sierra”? Like hiding the “Library” directory, I guess.
It will cost you $99./year to get a developer’s certificate. I don’t think that is unreasonable for developers – but it is certainly a different model from yesteryear. Harder on artists and media designers if it’s a “one off” sort of thing. I’ve only done iOS dev with the whole “signing” thing and it is handled by xCode so not really any issues. I think I did some “hoop-jumping” with Flash/Flex a few years ago to compile and deploy an iOS app written in Flex. It worked ok.
Anyway – good luck.
> On Mar 11, 2018, at 11:02 PM, Jim Andrews <jim at vispo.com> wrote:
>
> Hi Roy,
>
> In High Sierra, the "Anywhere" option in your below screenshot is invisible. The youtube video I referred to is how to make it reappear via issuing a Terminal command. Which, of course, is not something one could reasonably ask of customers. So thanks, I'll see if I can 'sign' the projector with the tutorial you kindly supplied. I have signed Phonegap apps for the iTunes store and the Google Play store, so that's probably similar (a pain too).
>
> Hopefully signing it will make the Shockwave error go away but I doubt it. Perhaps it is another case of an Xtra not having been included that should have been, which I can fix via the Modify>Movie>Xtras command.
>
> ja
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