[Hopperxx] Updating a swf inside an AIR app
Cole Tierney
colet at llsys.com
Fri Jun 6 06:49:59 CDT 2014
I would have a look productbuild:
<https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man1/productbuild.1.html>
It creates flat packages for the mac installer. In a nutshell, you feed it an xml file which describes which files go where and the name of the package. There are other ways to use it, but that’s all I’ve tried.
—
Cole
On Jun 6, 2014, at 1:18 AM, Minty Hunter <minty at nectarine.com.au> wrote:
> Hi from sunny NZ, folks!
>
> Question: I've got an AIR app for Mac and Win (and iPad) aimed at helping kids learn to read, especially those with dyslexia or similar hurdles.
>
> It has about 80MB of sound files and a main swf that's about 1MB.
>
> For the Win installer, I used the great Inno Script Studio. What I really like is that I can compile an installer with only the changed files, and that works, which is so far only the swf. So I can send out a ~1.5MB installer for Win and boom, updated.
>
> How do I do this on a Mac? I used DropDMG to create the original installers, but of course you can't create a 'patch' installer.
>
> Is there a simple way to create something that will say 'copy these files into - and replace - the ones inside a Mac application package called "xxxx"' ??
>
> Cheers,
> Minty
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