[Hopperxx] simple frisbee math?

Lutz Westermann lutz at biont3d.com
Mon Mar 3 13:08:57 CST 2014


I am not an expert, but I  would start with a simple model:

0. Initial force, rotation and angle to the ground
1. Speed will make it lighter
2. Rotation speed will make it stable
3. The angle to the ground gives a directional force
4. Angle to the ground changes the speed of falling
5. Gravity will pull it down

I have some idea in mind how this could be calculated, but unfortunately 
no time to dive into it :/

My starting point would be the trajectory of a projectile and adding the 
other parameters on top of it to change the path.

_regards!


Am 03.03.2014 19:45, schrieb Colin Holgate:
> It's the later part of the flight that need to be "floaty". An ellipse 
> would dive down at the end.
>
> BTW, this just to be a side view, and I'm not worried about whether 
> the frisbee should veer left or right. Also the disc will remain 
> horizontal, it's just the height off the ground I want to be right.
>
>
> On Mar 3, 2014, at 1:31 PM, Buzz Kettles <buzzkett at gmail.com 
> <mailto:buzzkett at gmail.com>> wrote:
>
>> >I'd use an ellipse
>>
>
>
>
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