| Cursor Control   "Cursor Control" behavior
 What it does
 When you drop this behavior on a sprite, you can configure what image 
          the cursor displays for various mouse events. This behavior lets you 
          use any of the system cursors built into Director. When you drop this behavior on a sprite, you are prompted to configure 
          the cursor changes concerning  
          mouseEnter,  
          mouseDown,  
          mouseUp,  
          mouseLeave, and  
          mouseUpOutside, or you can select presets for all of the mouse 
          values ("Clickable" or "Drag and Drop"), which configure 
          the above events according to the nature of the preset. This behavior is widely used in the demo, like in scenes 4 
          and 8 to 
          indicate both "Clickable and "Drag and Drop" functionality. 
          To find it used in the demo DIR file, display the Score, then open WFS 
          4 cast in the Cast window, right-click on the "Cursor Control" 
          behavior, and select "Find in Score". It's use is covered in multimedia production in tutorial
             1 and tutorial 2.  What to attach it to
 Attach this behavior to visible sprites that you want to change the 
          cursor on mouse events. It works particularly well with Window Elements; it is totally consistent 
          with window Elements. You can use it on Menu Elements also, but there 
          are minor inconsistencies between what the cursor indicates and what 
          happens when you click a control. Check out scene 7 of the feature tour and see if it's up to your standards in cursor 
          control. Also, see Writing Mouse Handlers 
          for more information and an explanation of the reasons for the slight 
          inconsistencies.  Parameter Dialog Box
Drag the "Cursor Control" behavior onto a sprite. You will 
          be prompted to configure the cursor.  See the Macromedia 
          site for graphics of the available system cursors. If you want the cursor to behave like a clickable sprite, either simply 
          click "OK" (the default cursor configuration is a clickable 
          sprite) or select "Clickable" from the box labelled "Choose 
          a typical setting here or configure the boxes below" and then click 
          "OK". If you have made the sprite you drop the behavior on drag and droppable, 
          then select "Drag and Drop" from the box labelled "Choose 
          a typical setting here or configure the boxes below". Then click 
          "OK". Note that the "Cursor Control" behavior does 
          not make a sprite drag and droppable. It merely configures the cursor. If you drop the behavior on a sprite that is a drawing tablet, then 
          configure as below: 
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