Click to go to the home page.

This Document
"Menu Verb" Behavior
"Menu Verb" Parameter Box

See Also
"Menu item highlight" vector image
"Menu item highlight" behavior
"Menu Manager" behavior
"4: Window/Menu Element" behavior
Writing Mouse Handlers

 

Site Nav

css drop down menu by Css3Menu.com

Menu Verb

"Menu Verb" behavior

Click to go to top of this section. What it does

This behavior can be configured to

  1. open a menu or window (or not)
  2. highlight a menu item on mouseEnter (or not)
  3. close the menu system when users select from the menu (or not).

Click to go to top of this section. What to attach it to

Attach this behavior to Menu Elements that you want to do at least one of the above things. Normally this behavior is attached only to Menu Elements.

However, it can also be attached to Window Elements. For instance, if your root menu is normally invisible unless the user opens it, then you attach the Menu Verb behavior to a Window Element that functions as a control to open the root menu. However, the "7: Open a Window" behavior is preferable for this function.

Another example of when you would attach this behavior to a Window Element would be if you want to create a pop-up menu that opens on rightMouseDown (Control+click in Macs).

Click to go to top of doc. The "Menu Verb" Parameter Dialog Box

When you drag the "Menu Verb " behavior onto a sprite the following dialog box opens. Click on a particular item to go to documentation on it.  

Go to graphic of Parameter Dialog Box 1. Open a menu or window on mouse event?

The first drop down, which defaults to "no", determines whether some window or menu will be opened, and, if so, the event that will trigger the opening of the window or menu. The drop down contains the following options:

  1. no
  2. mouseEnter
  3. mouseDown
  4. mouseUp
  5. mouseLeave
  6. rightMouseDown (Control+click in Macs)

No

If you leave "no" selected, then no window or menu will be opened. This is useful in cases where you want the Menu Element to perform some action like 'Select All' or 'Paste' or some other operation which does not normally require a further submenu or dialog box; but you do want the Menu Element to be highlighted on mouseEnter and/or you want the Menu Element to close the menu when the user selects the Menu Element.

In such case, you need to write a behavior that performs this action and attach it to the Menu Element. You will probably also want to close the menu on mouseUp, in that case. In such case, you would set the "3. Close menu on mouse event?" option to "mouseUp".

Another example of when you would want to choose "No" is when you want the menu item to open a new browser window. In this case, you attach a behavior to the menu item that accomplishes this. The wfsmenu.dir sample does this.

mouseEnter, mouseDown, mouseUp, mouseLeave, rightMouseDown (Control+click in Macs)

If you select any of these options, then a window or menu will be opened on the selected event. Normally you would select "mouseUp", in this event because that is how menus normally work.

Of note is the "rightMouseDown" option. You can open menus with rightMouseDown (Control+click in Macs), which Windows For Shockwave supports in menu creation. If you select "rightMouseDown" then you need to uncheck the File > Publish Settings > Shockwave Save > Context Menu checkbox. This is so the Shockwave Context Menu is not displayed when you right click in the final Shockwave piece, if you are making Shockwave (versus a Projector).

The reason that opening on rightMouseDown is generally reserved for a pop-up menu (rather than implementing it with windows) is that, typically, in applications that employ right mouse pop-up menus, the way to close the pop-up is to click away from the menu or click on a menu item. And that's how menus behave in WFS. Whereas to close a window, you generally provide a button on the window that closes the window.

So if you select "rightMouseDown" in this dialog box, then the name you specify in the box below it should be a menu, if you want to follow standard interface expectations. See tutorial 4 for details on creating right-click pop-up menus.

Go to graphic of Parameter Dialog Box * If so, what is the name of it?

Specify the name of the window or menu you want opened. Do not specify anything here unless you have selected something other than "no" in the previous drop down.

If you specify the name of a menu or window you want to open, make sure that this window or menu is instantiated whenever the user can click to open the menu or window.

Go to graphic of Parameter Dialog Box * Specify where you want it opened

The box that defaults to "Don't want one opened" contains the following options:

  1. Don't want one opened.
  2. Do not move it, just open it.
  3. Center it.
  4. Open it where mouse is.
  5. Absolute location.

Don't want one opened.

Select this option if you don't want a menu opened on the selected mouse event.

The drop-down defaults to "Don't want one opened" to coincide with the "no" default of the "1. Open a menu or window on mouse event" box. In other words, leave "Don't want one opened." the way it is unless you selected something other than "no" from the "1. Open a menu or window on mouse event" box.

Do not move it, just open it.

The "Do not move it, just open it" option opens the menu or window where you designed it to be, or wherever it currently is, should the user have moved it previously, or moved it indirectly via the menu or window being a child configured to move when its parent is moved.

Center it.

The "Center it" option centers it on the stage every time this behavior opens the menu or window. Be aware that WFS uses the window's background sprite as the reference sprite to center the window. The background sprite is the first Window/Menu Element below the Manager in the Score.

Open it where mouse is.

The "Open it where mouse is" option opens it so that the top left point of the window's background sprite (the sprite right after the Window Manager in the Score) is where the mouse is.

This is normally what you would select should you wish to make a pop-up menu that opens on rightMouseDown.

Absolute Location

Select this if you want to open the menu or window at an absolute point each time the user opens the menu or window. You specify the absolute location via the sliders in the "Menu Verb" parameter dialog box.

Note that this is a bad option to choose if the window or menu is a child configured to move when the parent is moved. Because the user may have moved the parent, and thus moved the window or menu in question, and opening it at an absolute location will position it out of context relative to the position of the parent.

Consequently, it is usually best to choose this option only if the window or menu has no parent or the window or menu is not configured to be moved with its parent. All submenus move with the root menu, by the way.

Go to graphic of Parameter Dialog Box If 'Absolute location', specify horizontal value

If you specify "Absolute location", in the drop down labelled "Specify where you want it opened", then and only then do you need to set the sliders. Setting the sliders has no effect unless "Absolute location" is selected. This particular slider sets the horizontal absolute location where you want the menu or window opened.

Go to graphic of Parameter Dialog Box If 'Absolute location', specify vertical value

If you specify "Absolute location", in the drop down labelled "Specify where you want it opened", then and only then do you need to set the sliders. Setting the sliders has no effect unless "Absolute location" is selected. This particular slider sets the vertical absolute location where you want the menu or window opened.

Go to graphic of Parameter Dialog Box 2. Highlight menu item on mouseEnter?

Select this if you want the menu item of a menu to be highlighted when the user mouses into it.

This option has no effect if the Menu Verb behavior is attached to a Window Element (as opposed to a Menu Element).

The "Menu Verb" behavior is normally attached to menu items. If you attach the "Menu Verb" behavior to a window element rather than a menu element, the setting of the "2. Highlight menu item on mouseEnter" box has no effect: you can only use this feature when you attach the "Menu Verb" behavior to a menu element.

For this option to work at all, you need to have a copy of the "Menu item highlight vector" image in the Score and a copy of the "Menu item behavior" attached to it.

  1. Drag a copy of the "Menu item highlight vector" Shape into the Score. You can put it in any static channel you like.
  2. Instantiate it through at least the range of frames through which the menu is instantiated.
  3. Drag and drop a copy of the "Menu item highlight" behavior on the "Menu item highlight vector" shape.

Regardless of how many menu items you have in your movie that you want highlighted, you only need one copy in the Score of the "Menu item highlight" behavior attached to one copy of the "Menu item highlight vector" shape.

The "Menu item highlight" behavior makes the "Menu item highlight vector" shape invisible during the movie unless it is being used to highlight a menu item. Consequently, it doesn't matter where you position it on the Stage. It moves itself around as required.

Go to graphic of Parameter Dialog Box * If so, specify offset from left of menu item

This has no effect unless you checked the "Highlight menu item on mouseEnter" box, in which case you can specify the number of pixels the highlight will start from the left of the menu item. Postive values start the highlight further to the left than the menu item. Negative values make the highlight start to the right of the left side of the menu item.

The default value of 0 makes the highlight start at the same left point as the menu item itself.

Go to graphic of Parameter Dialog Box * If so, specify offset from right of menu item

This has no effect unless you checked the "Highlight menu item on mouseEnter" box, in which case you can specify the number of pixels the highlight will end from the right of the menu item. Postive values end the highlight further to the right than the menu item. Negative values make the highlight end to the left of the right side of the menu item.

The default value of 0 makes the highlight end at the same right point as the menu item itself.

Go to graphic of Parameter Dialog Box * Highlight above or below menu item?

This has no effect unless you checked "Highlight menu item on mouseEnter?". In which case you specify here whether you want the highlight (which is a copy of the "Menu item highlight" vector shape) placed above or below the menu item itself. In other words, what happens when a menu item is highlighted is a copy of the "Menu item highlight" vector image is positioned either above or below the menu item itself. If your menu items have the "background transparent" ink, then you will probably want to specify "below" here. Otherwise, specify "above", or the highlight will not be visible.

Go to graphic of Parameter Dialog Box 3. Close menu on mouse event?

The selection you make here determines whether or how the menu will be closed once the user triggers a specific mouse event. Normally, when users click on a menu item, the menu closes. This option enables such menu functionality.

This option has no effect if the Menu Verb behavior is attached to a Window Element (as opposed to a Menu Element).

Note that when you configured the root Menu Manager for the menu system, you were prompted with "If this is a root menu, close menu root when user selects from menu?". This question, answered only once for the entire menu system when you configure the root Menu Manager, determines how the menu will close. If you checked that box, then when the menu is closed, even the root menu will disappear. If you didn't check that box, then when the menu closes, the root menu will still be visible.

The drop down presents the following options:

Let's look at these options:

no

If you select "no" then the menu will not be closed when the user selects. This is useful for menu items that open submenus.

mouseEnter

It might be somewhat perverse to close the menu when you enter a particular menu item. Or not. Such as the case may be. For the perverse, then.

mouseDown

The convention is to close menus on mouseUp, not mouseDown, but the option for mouseDown is available.

mouseUp

This is the convention for closing menus, if you play with some menus in your desktop apps.

mouseLeave

This may be useful somehow, not sure how. The convention is to close menus on mouseUp.

rightMouseDown (Control+click in Macs)

I have never heard of closing menus on rightMouseDown, but the option is available.

 

Click to go to the home pageMenu Verb