| 6b: Handle   The "6b: Handle" parent script
 What it does
 This works in conjunction with the "6: Handle" 
          behavior. If you use the "6: Handle" behavior, you need to 
          also drop a copy of the "6b: Handle" parent script in a cast. 
          If you use the "6: Handle" behavior without dropping the "6b: 
          Handle" script in a cast, WFS will remind you about it.  Deeper: What it does
 In WFS 3.0, each "6: Handle" behavior
           had an 'enterFrame' handler. This handler was subsequently eliminated
           from the 
          "6: Handle" behavior. Instead, on mousedown, the "6:
           Handle" behavior notifies a "6b: Handle" child object
            (named gWFSHandle, a global variable) that it is active. The "6b:
             Handle" child object has a stepFrame handler. The stepFrame
             handler  processes active handles.  This means you can attach as many "6: Handle" behaviors to 
          different sprites as you like, and it doesn't degrade performance, ie, 
          however many "6: Handle" behaviors you use, only one stepFrame 
          handler per frame is executed, and when it executes, it deals with only 
          instances of "6: Handle" that are active in dragging a multi-sprite 
          around.  This is the only frame event in WFS, ie, the computational overhead 
          of WFS is very low indeed.  "6b: Handle" child object creation is automatic
 If you look in the prepareMovie handler in the "1: prepareMovie" 
          movie script, you see the below code: if wfsMemberExists(member("6b: Handle")) thengWFSHandle=new(script "6b:
      Handle")
 add the actorList,
      gWFSHandle
 end if
 In other words, if a cast contains the "6b: Handle" script,
            the prepareMovie handler creates gWFSHandle and adds it to the actorList
           
          so it receives stepFrame messenges. You don't need to add any Lingo
           to your project to get this working.  If the "6b: Handle" script is not present and you do use 
          the "6: Handle" behavior, WFS reminds you to drop the "6b: 
          Handle" script in a cast in the beginSprite handler of "6: 
          Handle".      |