| "2: Window Manager" Bitmap   The "2: Window Manager" Bitmap
 What it is
 The "2: Window Manager" member is a 1x1 pixel black bitmap. 
          It is not a behavior. It is used in conjunction with the  "3: Window Manager" behavior to create Window Managers. Every window has a Manager. A Window Manager consists of  
          an instance of the  "2: Window Manager" bitmap in the Scoreand a copy of the  "3: Window Manager" behavior attached to it.  Position in the Score
 It does not matter where you put it in the Score or how many frames 
          it takes up. The important thing is that each window must have a Window 
          Manager, and the Manager must be the topmost sprite in the Score amongst 
          other sprites that are part of the window.  What to attach to it
 Attach the "3: Window Manager" behavior to the "2: Window 
          Manager" bitmap. The "3: Window Manager" behavior 
          has an 'isOKToAttach' handler in it that makes attaching the "3: 
          Window Manager" behavior to anything other than the "2: 
          Window Manager" bitmap impossible. They work together.  Position on the Stage
 Don't worry about where it is on the Stage. Regardless of where you 
          place the "2: Window Manager" bitmap on the stage, it moves 
          itself off the stage when the movie starts, if you create a non-modal 
          window. If you create a modal window, the "3: Window Manager" 
          behavior that is attached to it positions "2: Window Manager" 
          as outlined below. In either case, don't worry about it. It is too small 
          to find and click on. If you want to use the Property Inspector on it, 
          click on it in the Score, not the Stage.  "2: Window Manager" Bitmap in Depth
 Modal and Non-Modal Windows
 When you drag and drop a copy of the "3: Window Manager" 
          behavior on the "2: Window Manager" bitmap, you are prompted 
          to configure the Manager. There is a slider you set with a value of 
          0-100. Beside the slider are the words "0=non-modal window. 1 to 
          100=modal window" as shown below. Setting the slider to 0 results in a non-modal window. Users can access 
          what is beneath non-modal windows. Setting the slider to anything other 
          than 0 results in a modal window. Users can access nothing below modal 
          windows when they are open. Modal windows need to be closed before users 
          can access anything underneath them.  An example of a modal window is the 'File>Save As' modal dialog 
          box we typically encounter in applications: you must close that window 
          before you can proceed. An example of a non-modal window is the typical 
          implementation of the Edit>Find dialog box: you can access the document 
          underneath the dialog box while the Edit>Find dialog box is open.  Special Role in Modal Windows
 The "2: Window Manager" bitmap plays a special role in modal 
          windows. When the above-mentioned slider is set to a value other than 
          0, the WFS pWFSInitialVisibility property is set to TRUE, so that when 
          the user opens the modal window, the "2: Window Manager" bitmap 
          is made visible, and is made large enough to cover the entire screen 
          (not just the Stage, in case the Stage is resized at some point to cover 
          the entire screen), and its locZ is lower than the other elements of 
          the modal window, ie, it is below the window in locZ, but above everything 
          else below the window. And the Director "blend" property of 
          the "2: Window Manager" bitmap is set so that if the above-mentioned 
          slider is at x, so is the "blend" value. This accomplishes 
          the dimming of the background you see in the main demo of WFS concerning 
          modal windows. In Director, when a sprite is visible, its mouse handlers, if it has 
          any, are active. When it is invisible, its mouse handlers are not active. 
          When the "2: Window Manager" bitmap is visible, the mouse 
          handlers in the "3: Window Manager" behavior are active. They 
          don't do anything but soak up mouse events. This is why the user cannot 
          access anything below a modal window.  The Role in Non-Modal Windows
 As mentioned above, when you create a non-modal window, the "3: 
          Window Manager" behavior positions the "2: Window Manager" 
          behavior offstage when the movie starts. And it stays there during the 
          course of the movie. It has no on-stage role concerning non-modal windows. 
          It is just a sprite for the "3: Window Manager" behavior, 
          in this case, to do its job behind the scenes.    |