| Rollover   The "Rollover" Behavior
 What it does
 Attach this behavior to a sprite that you want to act as a rollover 
          sprite, ie, when the mouse enters this sprite, a window appears, (as 
          long as the mouse is not down on mouseEnter and the window to be opened 
          is instantiated) and when the mouse leaves this sprite, the window disappears. 
          You will be prompted for the name of the window you want to open when 
          you drop this behavior on a sprite.  This behavior will not work right if the window you open is modal. 
         You can see this used in the demo that comes with WFS in scene 7 
          if you mouseover the triangle and then menu1>menu1,2. That example 
          shows a relatively improbable use of the "Rollover" behavior: 
          the words "rollover1" and "rollover2" are menu items 
          that open rollover windows. Usually you'd use the "Rollover" 
          behavior not on a menu item but a window element.  What to attach it to
 Attach this to the sprite you want to open the window on mouseEnter 
          and close the window on mouseLeave.  Usage Notes
 If you write and attach other behaviors to a sprite to which you've 
          attached the "Rollover" behavior that, for instance, change 
          the image or highlight the text , then the mouseEnter behavior should 
          have the following form to be consistent with the Rollover behavior. 
          This behavior has two mouse events: mouseEnter and mouseLeave. The mouseLeave 
          handler closes the window unconditionally. on mouseEnter 
          meif the mouseDown 
          = FALSE then
 --INSERT 
          YOUR CODE HERE
 end if
 end mouseEnter
  The Parameter Dialog Box
When you drag and drop a copy of the "Rollover" behavior 
          on a sprite, the following dialog box opens. You specify the name of the window you want to open. 
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